Skip to content
- Game Jamming into Production, Game Developers of Wellington and Dunedin Developers Meetup, July 2016
- Brainstorm-Pitch-Prototype: A Practical Process for Embracing Constraints, GCAP 2015 (presentation to come)
- Modernizing Splinter Cell’s Gunplay, GDC 2014.
- Reading Player Intent: Context Sensitivity in Splinter Cell, CHI PLAY 2014, Toronto
- The Evolution of Sam Fisher, MIGS 2013
- Portraits of Movember, PechaKucha Toronto vol 21, 2013
- Points Don’t Make it a Game notes and slides from NXNEi 2011, Toronto.
- Playful design at Ignite Wellington 01, 2010.
- Shatter, the people and process 20×20 at PKN Tokyo vol 65, Pecha Kucha Wellington vol. 06 2009. (No recording unfortunately, but this nice shot from Tokyo shows a corner of it and here’s one from the Wellington reprise.)
- Game Design 20×20 at Pecha Kucha Wellington – A 6:40 crash course in What is Game Design for a non industry audience.
- 10 Tips for a Successful Wiki – Presented as a poster session at GDC 2008.
- Off the Shelf Tools for Game Designers – (Microsoft PPT link!) on using UML to communicate Game Design. Presented at Montreal International Game Summit 2006.