{"id":75,"date":"2009-03-18T01:55:37","date_gmt":"2009-03-18T06:55:37","guid":{"rendered":"http:\/\/www.brainofjames.com\/?page_id=75"},"modified":"2016-07-20T04:11:51","modified_gmt":"2016-07-20T09:11:51","slug":"presentations","status":"publish","type":"page","link":"https:\/\/www.brainofjames.com\/?page_id=75","title":{"rendered":"Presentations"},"content":{"rendered":"<ul>\n<li>Game Jamming into Production, <a href=\"http:\/\/www.meetup.com\/Game-Developers-of-Wellington\/events\/232215240\/\">Game Developers of Wellington<\/a> and Dunedin Developers Meetup, July 2016<\/li>\n<li><a href=\"http:\/\/gcap.com.au\/sessions\/brainstorm-pitch-prototype-a-practical-process-for-embracing-constraints\/\">Brainstorm-Pitch-Prototype: A Practical Process for Embracing Constraints<\/a>, GCAP 2015 (presentation to come)<\/li>\n<li><a href=\"http:\/\/www.gdcvault.com\/play\/1020354\/Modernizing-Splinter-Cell-s\">Modernizing Splinter Cell&#8217;s Gunplay<\/a>, GDC 2014.<\/li>\n<li>Reading Player Intent: Context Sensitivity in Splinter Cell, <a href=\"https:\/\/chiplay.acm.org\/2014\/chiplay2014\/program\/\">CHI PLAY 2014<\/a>, <a href=\"https:\/\/twitter.com\/benmedler\/status\/524289546700083200\">Toronto<\/a><\/li>\n<li>The Evolution of Sam Fisher, MIGS 2013<\/li>\n<li><a href=\"http:\/\/www.pechakucha.org\/presentations\/portraits-of-movember\">Portraits of Movember<\/a>, PechaKucha Toronto vol 21, 2013<\/li>\n<li>Points Don&#8217;t Make it a Game <a href=\"http:\/\/www.brainofjames.com\/?p=168\">notes<\/a> and <a href=\"http:\/\/www.brainofjames.com\/?p=179\">slides<\/a> from NXNEi 2011, Toronto.<\/li>\n<li><a href=\"http:\/\/www.brainofjames.com\/?p=138 \">Playful design at Ignite Wellington<\/a> 01, 2010.<\/li>\n<li>Shatter, the people and process 20&#215;20 at PKN Tokyo vol 65, Pecha Kucha Wellington vol. 06 2009. (No recording unfortunately,\u00c2\u00a0<a href=\"http:\/\/pecha-kucha.org\/daily\/2009\/10\/01\/no-pechakucha-no-life\/\">but this nice shot from Tokyo<\/a>\u00c2\u00a0shows a corner of it and <a href=\"http:\/\/www.flickr.com\/photos\/jameseverett\/4191753885\/\">here&#8217;s one<\/a> from the Wellington reprise.)<\/li>\n<li><a href=\"http:\/\/www.pechakucha.co.nz\/?p=364\">Game Design 20&#215;20 at Pecha Kucha Wellington<\/a> &#8211; A 6:40 crash course in What is Game Design for a non industry audience.<\/li>\n<li><a href=\"http:\/\/www.brainofjames.com\/?p=62\">10 Tips for a Successful Wiki<\/a> &#8211; Presented as a poster session at GDC 2008.<\/li>\n<li><a href=\"http:\/\/brainofjames.com\/conf\/JamesEverett_MIGS2006_UMLforDesigners.ppt\">Off the Shelf Tools for Game Designers<\/a> &#8211; (Microsoft PPT link!) on using UML to communicate Game Design. Presented at Montreal International Game Summit 2006.<\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>Game Jamming into Production, Game Developers of Wellington and Dunedin Developers Meetup, July 2016 Brainstorm-Pitch-Prototype: A Practical Process for Embracing Constraints, GCAP 2015 (presentation to come) Modernizing Splinter Cell&#8217;s Gunplay, GDC 2014. Reading Player Intent: Context Sensitivity in Splinter Cell, CHI PLAY 2014, Toronto The Evolution of Sam Fisher, MIGS 2013 Portraits of Movember, PechaKucha &hellip; <a href=\"https:\/\/www.brainofjames.com\/?page_id=75\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Presentations&#8221;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"open","ping_status":"open","template":"","meta":[],"_links":{"self":[{"href":"https:\/\/www.brainofjames.com\/index.php?rest_route=\/wp\/v2\/pages\/75"}],"collection":[{"href":"https:\/\/www.brainofjames.com\/index.php?rest_route=\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/www.brainofjames.com\/index.php?rest_route=\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/www.brainofjames.com\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.brainofjames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=75"}],"version-history":[{"count":10,"href":"https:\/\/www.brainofjames.com\/index.php?rest_route=\/wp\/v2\/pages\/75\/revisions"}],"predecessor-version":[{"id":501,"href":"https:\/\/www.brainofjames.com\/index.php?rest_route=\/wp\/v2\/pages\/75\/revisions\/501"}],"wp:attachment":[{"href":"https:\/\/www.brainofjames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=75"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}