The Wii and 1:1 Motion

Wiimote by Andy Terletski
The biggest problem with the Wii Remote? It makes porting from another platform a pain. I’m dealing with this right now on a project that is all about digital inputs. Precision and snappy response times are what matters, as it’s a very oldschool game at heart. It uses most of the buttons on the PS2 controller, which means it overruns the available buttons on the Wii Remote very quickly.

At first I wrestled with this by trying to come up with some inventive control scheme to take advantage of the motion sensing functions of the remote. I found a couple of workable solutions, but nothing that came close to the efficiency of the PS2 pad.

At the end of the day all I had done was mask digital inputs with more complicated analog actions. Continue reading “The Wii and 1:1 Motion”

Setting up a real blog

Excuse the dust and funky paint smell. I’m setting things up to post my design ramblings, both general and project specific. I’ve got two side projects that I plan to blog the design and development of, Z2Z and I Hear You. More on those in future posts.

This was blogged from Laika, with Shawna riding shotgun. Look at me, I’m all 21st century!