After more than two and a half years in New Zealand I have returned to Canada. The distance traveled has been a few thousand kilometres more, and it’s another city I’ve never visited and have no roots in. (Or so I thought, a few old friends have been appearing!) Toronto is more than six times the size of Wellington and it’s going to take some serious getting used to.
New Zealand and Sidhe were incredibly good to me. We shipped Shatter, built some great entertainment, learned heaps, and had lots of good times. Many great friendships were started and will continue regardless of distance and time zone differences. (Skype multi-user video conferencing is brilliant!) I met my love Luba, and I can barely wait the few months until she moves up here. As an attendee and a (minor) contributor I can attest that Webstock is one of the finest conferences in the world.
So what could possibly draw me away from all of that? Particularly to return to Canada just in time for winter?
A shot at one of the biggest games in the world with one of the creative powerhouses of our industry. Ubisoft Toronto is brand new, its staff measure their time with the studio in months, not years, and the push is on to hire senior developers from around the world. From landing on Thursday night, to hanging out over the weekend with some of my new coworkers, to wrapping up my first day today it’s clear that they’re out to conquer the world. Nothing will be done by half measures, the resources are behind us, and the excitement is infectious.
To top it off the chance to work with, and learn from, designers like Maxime Béland and Pat Redding is something I could not possibly pass up. So here I am in Toronto.
I can’t wait to get back to work tomorrow.